VSCO Tangible User Interface Prototype

Jessica Guo
3 min readSep 30, 2020

For this week’s assignment, I chose VSCO app and develop a tangible user interface prototype.

Existing program

left to right: home page (browse the photo library), select the filter, edit options
left to right: resize the image, saturation edit with slider, click ”next” when you finish editing and save your photos

Process

Step1: sketch out the basic idea

Step 2: Print out materials

Step 3: develop the model

  • Frame (acting like a screen)

I created a frame with a band to stabilize the roll of photo paper to past through. The photos are organized (3 photos in each row) in a way like VSCO did.

  • filters

After you choose a photo and select edit, VSCO will take you to the filter selection which organized like the my prototype below. Each frame will allow you to see the preview with a filter applied.

  • edit function slider

In VSCO edit menu, almost all the interaction are initiated by sliding. The button is round so I used the round object to represent it as well. (The objects that I used here are actually leftover mini coffee cups given by my friend). I cut out each track and pasted the strip on each cups so that the cup will move straight on the track.

  • advanced edit (HSL) controller

This are the actual colors they used in their menu. Similar to the step above, I created the button with the mini cups. But unlike in the basic edit function where everything is controlled with a slider, the HSL function will first ask the users to pick a color and then adjust the amount of color that you want to apply on a picture, therefore I used a wheel with a slot to drop the selected color. This way, we can avoid having too many sliders, and maintain the minimal looks on the app. And by rotating the wheel, users can also make adjustments.

Photos of all sections

top left: edit options panel, middle left: HSL edit section, top right: photo library, right left: working canvas, bottom: filters section

--

--